| FMeshBuilder::Build()
|
Module |
|
Header |
/Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h |
Include |
#include "MeshBuilder.h" |
bool Build
(
USkeletalMesh * SkeletalMesh,
const int32 LODIndex,
const bool bRegenDepLODs
)
Build function should be override and is the starting point for skeletal mesh builders