FMeshBuilder::Build

Build function should be override and is the starting point for skeletal mesh builders

Windows
MacOS
Linux

Override Hierarchy

References

Module

MeshBuilder

Header

/Engine/Source/Developer/MeshBuilder/Public/MeshBuilder.h

Include

#include "MeshBuilder.h"

Syntax

bool Build
(
    USkeletalMesh * SkeletalMesh,
    const int32 LODIndex,
    const bool bRegenDepLODs
)

Remarks

Build function should be override and is the starting point for skeletal mesh builders

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