Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
virtual void SetupPerVersionCompilationEnvironment
(
GLSLVersion Version,
class FShaderCompilerDefinitions & AdditionalDefines,
EHlslCompileTarget & HlslCompilerTarget
)
Set up compilation information like defines and HlslCompileTarget