Module |
|
Header |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include |
#include "LODUtilities.h" |
Source |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void BuildMorphTargets
(
USkeletalMesh * SkeletalMesh,
class FSkeletalMeshImportData & ImportData,
int32 LODIndex,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
const FOverlappingThresholds & Thresholds
)
Build the morph targets for the specified LOD. The function use the Morph target data stored in the FSkeletalMeshImportData ImportData structure