Module |
|
Header |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include |
#include "LODUtilities.h" |
Source |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool UpdateAlternateSkinWeights
(
FSkeletalMeshLODModel & LODModelDest,
FSkeletalMeshImportData & ImportDataDest,
const FString SkeletalMeshName,
FReferenceSkeleton & RefSkeleton,
const FName & ProfileNameDest,
int32 LODIndexDest,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)