FLODUtilities::UpdateAlternateSkinWeights

Windows
MacOS
Linux

References

Module

SkeletalMeshUtilitiesCommon

Header

/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h

Include

#include "LODUtilities.h"

Source

/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp

Syntax

static bool UpdateAlternateSkinWeights
(
    FSkeletalMeshLODModel & LODModelDest,
    FSkeletalMeshImportData & ImportDataDest,
    const FString SkeletalMeshName,
    FReferenceSkeleton & RefSkeleton,
    const FName & ProfileNameDest,
    int32 LODIndexDest,
    FOverlappingThresholds OverlappingThresholds,
    bool ShouldImportNormals,
    bool ShouldImportTangents,
    bool bUseMikkTSpace,
    bool bComputeWeightedNormals
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss