Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_LinkedAnimLayer.h |
Include |
#include "AnimGraphNode_LinkedAnimLayer.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp |
FAnimNode_LinkedAnimLayer * GetPreviewNode() const
Get the preview node, if any, when instanced in an animation blueprint and debugged.