| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimLayer.h |
Include |
#include "Animation/AnimNode_LinkedAnimLayer.h" |
struct FAnimNode_LinkedAnimLayer : public FAnimNode_LinkedAnimGraph
Name | Description | ||
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TSubclassOf< UA... |
Interface |
Optional interface. |
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Layer |
The layer in the interface to use |
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|
FSimpleMulticas... |
OnInstanceChangedEvent |
Event fired when the instance we are running has changed. |
Name | Description | ||
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|
InitializeSelfLayer ( |
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FSimpleMulti... |
OnInstanceChanged() |
Event fired when the instance we are running has changed. |
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SetLinkedLayerInstance ( |
Set the layer's 'overlay' externally managed linked instance. |
Name | Description | ||
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GetDynamicLinkFunctionName() |
FAnimNode_LinkedAnimGraph interface |
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|
UAnimInstanc... |
GetDynamicLinkTarget ( |
Get the dynamic link target |
Name | Description | ||
---|---|---|---|
|
UClass * |
GetTargetClass() |
Get Target Class. |
Name | Description | ||
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NeedsOnInitializeAnimInstance() |
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficent or inefficent to use Initialize_AnyThread), return true here. |
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OnInitializeAnimInstance ( |
FAnimNode_Base interface |