Module |
|
Header |
/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h |
Include |
#include "IAnimationBlueprintEditorModule.h" |
TSharedRef< IAnimationBlueprintEditor > CreateAnimationBlueprintEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
class UAnimBlueprint * Blueprint
)
Creates an instance of an Animation Blueprint editor.
Note: This function should not be called directly, use one of the following instead:
GEditor->GetEditorSubsystem
()->OpenEditorForAsset
Interface to the new Animation Blueprint editor
Parameter |
Description |
---|---|
Mode |
Mode that this editor should operate in |
InitToolkitHost |
When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
AnimBlueprint |
The blueprint object to start editing. If specified, Skeleton and AnimationAsset must be NULL. |