IAnimationBlueprintEditorModule::CreateAnimationBlueprintEditor

Creates an instance of an Animation Blueprint editor.

Windows
MacOS
Linux

References

Module

AnimationBlueprintEditor

Header

/Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h

Include

#include "IAnimationBlueprintEditorModule.h"

Syntax

TSharedRef< IAnimationBlueprintEditor > CreateAnimationBlueprintEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< class IToolkitHost > & InitToolkitHost,
    class UAnimBlueprint * Blueprint
)

Remarks

Creates an instance of an Animation Blueprint editor.

Note: This function should not be called directly, use one of the following instead:

Returns

Interface to the new Animation Blueprint editor

Parameters

Parameter

Description

Mode

Mode that this editor should operate in

InitToolkitHost

When Mode is WorldCentric, this is the level editor instance to spawn this editor within

AnimBlueprint

The blueprint object to start editing. If specified, Skeleton and AnimationAsset must be NULL.

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