Deprecated
Use AssetsActivatedOverride instead to provide any non-default behavior. Using AssetsActivatedOverride, you no longer need a call to FAssetTypeActions_Base::AssetsActivated.
| IAssetTypeActions::AssetsActivated()
|
Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include |
#include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
Source |
/Engine/Source/Editor/AudioEditor/Private/AssetTypeActions/AssetTypeActions_SoundBase.cpp |
virtual void AssetsActivated
(
const TArray< UObject * > & InObjects,
EAssetTypeActivationMethod::Type ActivationType
)
Performs asset type specific activation for the supplied assets. This happens when the user double clicks, presses enter, or presses space.