| UEdGraphNode::ReconstructNode()
|
Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h |
Include |
#include "SoundCueGraph/SoundCueGraphNode_Base.h" |
Source |
/Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Base.cpp |
virtual void ReconstructNode()
Refresh the connectors on a node, preserving as many connections as it can.