Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include |
#include "BlueprintComponentNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
static UBlueprintComponentNodeSpawner * Create
(
const struct FComponentTypeEntry & Entry
)
Creates a new UBlueprintComponentNodeSpawner for the specified class. Does not do any compatibility checking to ensure that the class is viable as a spawnable component (do that before calling this).
A newly allocated instance of this class.
Parameter |
Description |
---|---|
ComponentClass |
The component type you want spawned nodes to spawn. |