UBlueprintComponentNodeSpawner::Create

Creates a new [UBlueprintComponentNodeSpawner](API\Editor\BlueprintGraph\UBlueprintComponentNodeSpawner) for the specified class.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h

Include

#include "BlueprintComponentNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp

Syntax

static UBlueprintComponentNodeSpawner * Create
(
    const struct FComponentTypeEntry & Entry
)

Remarks

Creates a new UBlueprintComponentNodeSpawner for the specified class. Does not do any compatibility checking to ensure that the class is viable as a spawnable component (do that before calling this).

Returns

A newly allocated instance of this class.

Parameters

Parameter

Description

ComponentClass

The component type you want spawned nodes to spawn.

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