| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include |
#include "BlueprintComponentNodeSpawner.h" |
class UBlueprintComponentNodeSpawner : public UBlueprintNodeSpawner
Takes care of spawning UK2Node_AddComponent nodes. Acts as the "action" portion of certain FBlueprintActionMenuItems. Evolved from FEdGraphSchemaAction_K2AddComponent.
Name | Description | |
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UBlueprintComponentNodeSpawner ( |
Name | Description | ||
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UBlueprintCo... |
Create ( |
Creates a new UBlueprintComponentNodeSpawner for the specified class. |
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TSubclassOf<... |
GetComponentClass() |
Retrieves the component class that this configures spawned nodes with. |
Name | Description | ||
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FBlueprintNo... |
GetSpawnerSignature() |
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. |
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FBlueprintAc... |
GetUiSpec ( |
Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. |
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UEdGraphNode... |
Invoke ( |
Takes care of spawning a node for the specified graph. |
Name | Description | ||
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BindToNode ( |
Attempts to apply the specified binding to the supplied node. |
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IsBindingCompatible ( |
Checks to see if the specified object can be bound by this. |