HandleAnyChange

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

HandleAnyChange

(
    bool bForceModify
)

Public function

void

 

HandleAnyChange

(
    UEdGraph*& OutGraph,
    UBlueprint*& OutBlueprint
)

Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint.

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