| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h |
Include |
#include "K2Node_Message.h" |
class UK2Node_Message : public UK2Node_CallFunction
Name | Description | ||
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CachedNodeTitles |
Constructing FText strings can be costly, so we cache the node's title |
Name | Description | |
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UK2Node_Message ( |
Name | Description | ||
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ExpandLevelStreamingHandlers ( |
Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out |
Name | Description | ||
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UEdGraphPin ... |
CreateSelfPin ( |
Creates a self pin for the graph, taking into account the scope of the function call |
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FixupSelfMemberContext() |
Helper function to ensure function is called in our context |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetCornerIcon() |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |