| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h |
Include |
#include "K2Node_SetFieldsInStruct.h" |
class UK2Node_SetFieldsInStruct : public UK2Node_MakeStruct
Pure kismet node that creates a struct with specified values for each member.
Name | Description | |
---|---|---|
|
UK2Node_SetFieldsInStruct ( |
Name | Description | ||
---|---|---|---|
|
AllPinsAreShown() |
||
|
BackTracePinPath ( |
||
|
RemoveFieldPins ( |
||
|
RestoreAllPins() |
||
|
ShowCustomPinActions ( |
Name | Description | ||
---|---|---|---|
|
FNodeHandlin... |
CreateNodeHandler ( |
|
|
IsConnectionDisallowed ( |
||
|
IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
|
|
CanSplitPin ( |
Whether or not struct pins belonging to this node should be allowed to be split or not. |
|
|
GetIconAndTint ( |
||
|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
GetTooltipText() |
Gets the tooltip to display when over the node |
|
|
ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name |
Description |
|
---|---|---|
|
FSetFieldsInStructPinManager |
Name |
Description |
|
---|---|---|
|
EPinsToRemove |