FAddToProjectConfig::ParentClass

Force the add to project dialog to use the specified parent class.

Windows
MacOS
Linux

References

Module

GameProjectGeneration

Header

/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h

Include

#include "AddToProjectConfig.h"

Syntax

FAddToProjectConfig & ParentClass
(
    const UClass * InClass
)

Remarks

Force the add to project dialog to use the specified parent class. Skips the first step (choose a parent class) as a result.

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