Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include |
#include "BlueprintAssetHandler.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp |
void RegisterHandler
(
FName ClassName,
TUniquePtr< IBlueprintAssetHandler > && InHandler
)
Register an asset for the specified class name
: Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)
Parameter |
Description |
---|---|
ClassName |
The name of the class this handler relates to. |
InHandler |
The implementation of the handler to use |