FBlueprintAssetHandler::RegisterHandler

Register an asset for the specified class name

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h

Include

#include "BlueprintAssetHandler.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp

Syntax

void RegisterHandler
(
    FName ClassName,
    TUniquePtr< IBlueprintAssetHandler > && InHandler
)

Remarks

Register an asset for the specified class name

: Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)

Parameters

Parameter

Description

ClassName

The name of the class this handler relates to.

InHandler

The implementation of the handler to use

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