Module |
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Header |
/Engine/Source/Editor/LevelEditor/Public/LightmapResRatioAdjust.h |
Include |
#include "LightmapResRatioAdjust.h" |
class FLightmapResRatioAdjustSettings
LightmapResRatioAdjust settings
Name | Description | ||
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bBSPSurfaces |
If true, apply to BSP surfaces |
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bSelectedObjectsOnly |
If true, then only do selected primitives in the level(s) |
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bStaticMeshes |
If true, apply to static meshes |
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LevelOptions |
The level(s) to check |
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Max_BSPSurfaces |
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Max_StaticMeshes |
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Min_BSPSurfaces |
BSP Surfaces |
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Min_StaticMeshes |
Min/Max values Static meshes |
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PrimitiveFlags |
The primitives to apply the adjustment to |
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float |
Ratio |
Ratio to apply |
Name | Description | |
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FLightmapResRatioAdjustSettings() |
Constructor |
Name | Description | ||
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AddRequiredLevels ( |
Add levels in a world to an array based on the LevelOptions setting |
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ApplyRatioAdjustment() |
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FLightmapRes... |
Get() |
Static: Returns global lightmap resolution ratio adjust settings |
Name |
Description |
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AdjustLevels |
LightmapResRatioAdjust level options |
Name |
Description |
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LightmapResRatioAdjustSettings |
Static: Global lightmap resolution ratio adjust settings |