| IMeshPaintGeometryAdapterFactory::Construct()
|
Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h |
Include |
#include "MeshPaintSplineMeshAdapter.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/MeshPaintSplineMeshAdapter.cpp |
virtual TSharedPtr< IMeshPaintGeometryAdapter > Construct
(
class UMeshComponent * InComponent,
int32 MeshLODIndex
) const