| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSettings.h |
Include |
#include "MeshPaintSettings.h" |
class UPaintBrushSettings : public UObject
Name | Description | ||
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bEnableFlow |
Enables "Flow" painting where paint is continually applied from the brush every tick |
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bOnlyFrontFacingTriangles |
Whether back-facing triangles should be ignored |
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float |
BrushFalloffAmount |
Amount of falloff to apply (0.0 - 1.0) |
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float |
BrushRadius |
Radius of the Brush used for Painting |
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float |
BrushRadiusMax |
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float |
BrushRadiusMin |
Min and Max brush radius retrieved from config |
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float |
BrushStrength |
Strength of the brush (0.0 - 1.0) |
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ColorViewMode |
Color view mode used to display Vertex Colors |
Name | Description | |
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UPaintBrushSettings ( |
Name | Description | |
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~UPaintBrushSettings() |
Name | Description | ||
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float |
GetBrushFalloff() |
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float |
GetBrushRadius() |
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float |
GetBrushStrength() |
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SetBrushFalloff ( |
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SetBrushRadius ( |
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SetBrushStrength ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |