MovieSceneToolHelpers::ImportFBXCameraToExisting

Import FBX Camera to existing camera's

Windows
MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h

Include

#include "MovieSceneToolHelpers.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp

Syntax

static void ImportFBXCameraToExisting
(
    UnFbx::FFbxImporter * FbxImporter,
    UMovieScene * InMovieScene,
    IMovieScenePlayer * Player,
    FMovieSceneSequenceIDRef TemplateID,
    TMap< FGuid, FString > & InObjectBindingMap,
    bool bMatchByNameOnly,
    bool bNotifySlate
)

Remarks

Import FBX Camera to existing camera's

Returns

Whether the import was successful

Parameters

Parameter

Description

FbxImporter

The Fbx importer

InMovieScene

The movie scene to import the fbx into

Player

The player we are getting objects from.

TemplateID

Id of the sequence that contains the objects being imported onto

InObjectBindingNameMap

The object binding to name map to map import fbx animation onto

bCreateCameras

Whether to allow creation of cameras if found in the fbx file.

bNotifySlate

If an issue show's up, whether or not to notify the UI.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss