MovieSceneToolHelpers::ImportFBXIfReady

Import into an FBX scene that has been readied already, via the ReadyFBXForImport call.

Windows
MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h

Include

#include "MovieSceneToolHelpers.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp

Syntax

static bool ImportFBXIfReady
(
    UWorld * World,
    UMovieScene * InMovieScene,
    IMovieScenePlayer * Player,
    FMovieSceneSequenceIDRef TemplateID,
    TMap< FGuid, FString > & ObjectBindingMap,
    UMovieSceneUserImportFBXSettings * ImportFBXSettings,
    const FFBXInOutParameters & InFBXParams
)

Remarks

Import into an FBX scene that has been readied already, via the ReadyFBXForImport call. We do this as two pass in case the client want's to do something, like create camera's, before actually loading the data.

Returns

Whether the fbx file was ready and is ready to be import.

Parameters

Parameter

Description

World

The world to import the fbx into

InMovieScene

The movie scene to import the fbx into

ObjectBindingMap

Map relating binding id's to track names.

TemplateID

Id of the sequence that contains the objects being imported onto

ImportFBXSettings

FBX Import Settings to enforce.

InFBXParams

Paremter from ImportReadiedFbx used to reset some internal fbx settings that we override.

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