Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
Include |
#include "MovieSceneToolHelpers.h" |
Source |
/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp |
static bool ImportFBXIfReady
(
UWorld * World,
UMovieScene * InMovieScene,
IMovieScenePlayer * Player,
FMovieSceneSequenceIDRef TemplateID,
TMap< FGuid, FString > & ObjectBindingMap,
UMovieSceneUserImportFBXSettings * ImportFBXSettings,
const FFBXInOutParameters & InFBXParams
)
Import into an FBX scene that has been readied already, via the ReadyFBXForImport call. We do this as two pass in case the client want's to do something, like create camera's, before actually loading the data.
Whether the fbx file was ready and is ready to be import.
Parameter |
Description |
---|---|
World |
The world to import the fbx into |
InMovieScene |
The movie scene to import the fbx into |
ObjectBindingMap |
Map relating binding id's to track names. |
TemplateID |
Id of the sequence that contains the objects being imported onto |
ImportFBXSettings |
FBX Import Settings to enforce. |
InFBXParams |
Paremter from ImportReadiedFbx used to reset some internal fbx settings that we override. |