MovieSceneToolHelpers::ImportFBXNode

Import FBX Node to existing actor/node

Windows
MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h

Include

#include "MovieSceneToolHelpers.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp

Syntax

static bool ImportFBXNode
(
    FString NodeName,
    UnFbx::FFbxCurvesAPI & CurveAPI,
    UMovieScene * InMovieScene,
    IMovieScenePlayer * Player,
    FMovieSceneSequenceIDRef TemplateID,
    FGuid ObjectBinding
)

Remarks

Import FBX Node to existing actor/node

Returns

Whether the import was successful

Parameters

Parameter

Description

NodeName

Name of fbx node/actor

CurvesApi

Existing FBX curves coming in

InMovieScene

The movie scene to import the fbx into

Player

The player we are getting objects from.

TemplateID

Id of the sequence template ID.

ObjectBinding

Guid of the object we are importing onto.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss