FPlaceableItem::AutoSetDisplayName

Automatically set this item's display name from its class or asset

Windows
MacOS
Linux

References

Module

PlacementMode

Header

/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h

Include

#include "IPlacementModeModule.h"

Syntax

void AutoSetDisplayName()

Remarks

Automatically set this item's display name from its class or asset

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss