FPlaceableItem::FPlaceableItem

Constructor that takes a specific factory and asset

Windows
MacOS
Linux

References

Module

PlacementMode

Header

/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h

Include

#include "IPlacementModeModule.h"

Syntax

FPlaceableItem
(
    UActorFactory * InFactory,
    const FAssetData & InAssetData,
    TOptional< int32 > InSortOrder
)

Remarks

Constructor that takes a specific factory and asset

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