Module |
|
Header |
/Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
Include |
#include "IPlacementModeModule.h" |
FPlaceableItem
(
UActorFactory * InFactory,
const FAssetData & InAssetData,
TOptional< int32 > InSortOrder
)
Constructor that takes a specific factory and asset