SObjectPropertyEntryBox::FArguments::OnShouldFilterAsset

Called to check if an asset is valid to use

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h

Include

#include "PropertyCustomizationHelpers.h"

Syntax

WidgetArgsType & OnShouldFilterAsset
(
    const FOnShouldFilterAsset & InDelegate
)

Remarks

Called to check if an asset is valid to use

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss