RecordAnimation

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

RecordAnimation

(
    USkeletalMeshComponent* Compon...,
    UAnimSequence* Sequence,
    const FAnimationRecordingSettings&...
)

Public function

bool

 

RecordAnimation

(
    USkeletalMeshComponent* Compon...,
    const FString& AssetPath,
    const FString& AssetName,
    const FAnimationRecordingSettings&...
)

Starts recording an animation.

Public function

bool

 

RecordAnimation

(
    USkeletalMeshComponent* Compon...,
    UAnimSequence* Sequence,
    FAnimationSerializer* InAnimat...,
    const FAnimationRecordingSettings&...
)

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