ISequenceRecorderExtender::BuildQueuedRecordings

Windows
MacOS
Linux

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h

Include

#include "ISequenceRecorderExtender.h"

Syntax

void BuildQueuedRecordings
(
    const TArray< USequenceRecordingBase * > & InQueuedRecordings
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss