UActorRecording::StartRecording

UItemRecordingBase override

Windows
MacOS
Linux

Override Hierarchy

USequenceRecordingBase::StartRecording()

UActorRecording::StartRecording()

References

Module

SequenceRecorder

Header

/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h

Include

#include "ActorRecording.h"

Source

/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp

Syntax

virtual bool StartRecording
(
    class ULevelSequence * CurrentSequence,
    float CurrentSequenceTime,
    const FString & BaseAssetPath,
    const FString & SessionName
)

Remarks

UItemRecordingBase override

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss