| USequenceRecordingBase::StartRecording()
|
Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h |
Include |
#include "SequenceRecordingBase.h" |
virtual bool StartRecording
(
class ULevelSequence * CurrentSequence,
float CurrentSequenceTime,
const FString & BaseAssetPath,
const FString & SessionName
)
Start this queued recording. Sequence can be nullptr