| USequenceRecordingBase::StopRecording()
|
Module |
|
Header |
/Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h |
Include |
#include "ActorRecording.h" |
Source |
/Engine/Source/Editor/SequenceRecorder/Private/ActorRecording.cpp |
virtual bool StopRecording
(
class ULevelSequence * CurrentSequence,
float CurrentSequenceTime
)
Stop this recording. Has no effect if we are not currently recording. Sequence can be nullptr