FSequencerUtilities

Windows
MacOS
Linux

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h

Include

#include "SequencerUtilities.h"

Syntax

struct FSequencerUtilities

Functions

Name Description

Public function Static

FName

 

GetUniqueName

(
    FName CandidateName,
    const TArray< FName >& ExistingNam...
)

Generates a unique FName from a candidate name given a set of already existing names.

Public function Static

TSharedRef< ...

 

MakeAddButton

(
    FText HoverText,
    FOnGetContent MenuContent,
    const TAttribute< bool >& HoverSta...,
    TWeakPtr< ISequencer > InSequencer
)

Public function Static

void

 

PopulateMenu_CreateNewSection

(
    FMenuBuilder& MenuBuilder,
    int32 RowIndex,
    UMovieSceneTrack* Track,
    TWeakPtr< ISequencer > InSequencer
)

Public function Static

void

 

PopulateMenu_SetBlendType

(
    FMenuBuilder& MenuBuilder,
    UMovieSceneSection* Section,
    TWeakPtr< ISequencer > InSequencer
)

Public function Static

void

 

PopulateMenu_SetBlendType

(
    FMenuBuilder& MenuBuilder,
    const TArray< TWeakObjectPtr< UMovi...,
    TWeakPtr< ISequencer > InSequencer
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss