ISequencerTrackEditor::AddTrack

Add a new track to the sequence.

Windows
MacOS
Linux

Override Hierarchy

ISequencerTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FMovieSceneTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

FPropertyTrackEditor::AddTrack()

FSpawnTrackEditor::AddTrack()

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h

Include

#include "ISequencerTrackEditor.h"

Syntax

UMovieSceneTrack * AddTrack
(
    UMovieScene * FocusedMovieScene,
    const FGuid & ObjectHandle,
    TSubclassOf< class UMovieSceneTrack > TrackClass,
    FName UniqueTypeName
)

Remarks

Add a new track to the sequence.

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