TMovieSceneSerializer::ReadFramesAtFrameRange

Read a frame range. Completion callback will be called on the game thread.

Windows
MacOS
Linux

References

Module

SerializedRecorderInterface

Header

/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h

Include

#include "Serializers/MovieSceneSectionSerialization.h"

Syntax

void ReadFramesAtFrameRange
(
    uint64 InStartFrameId,
    uint64 InEndFrameId,
    TFunction< void()> InCompletionCallback
)

Remarks

Read a frame range. Completion callback will be called on the game thread.

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