FSkeletonTreeBuilderOutput::Add

Add an item to the output

Windows
MacOS
Linux

References

Module

SkeletonEditor

Header

/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h

Include

#include "ISkeletonTreeBuilder.h"

Source

/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeBuilder.cpp

Syntax

void Add
(
    const TSharedPtr< class ISkeletonTreeItem > & InItem,
    const FName & InParentName,
    const FName & InParentType,
    bool bAddToHead
)

Remarks

Add an item to the output

Parameters

Parameter

Description

InItem

The item to add

InParentName

The name of the item's parent

InParentType

The type of items to search. If this is NAME_None all items will be searched.

bAddToHead

Whether to add the item to the start or end of the parent's children array

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