| UPrimitiveComponent::GetUsedMaterials()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void GetUsedMaterials
(
TArray< UMaterialInterface * > & OutMaterials,
bool bGetDebugMaterials
) const
Retrieves the materials used in this component
Parameter |
Description |
---|---|
OutMaterials |
The list of used materials. |