Name |
Description |
|
---|---|---|
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FDebugSkelMeshDynamicData |
|
|
FDebugSkelMeshSceneProxy |
A skeletal mesh component scene proxy with additional debugging options. |
|
FScopedSuspendAlternateSkinWeightPreview |
This class is use to remove the alternate skinning preview from the multiple editor that can show it. |
|
FSelectedSocketInfo |
|
|
UDebugSkelMeshComponent |
|
|
UEditorAnimBaseObj |
|
|
UEditorAnimCompositeSegment |
|
|
UEditorAnimCurveBoneLinks |
|
|
UEditorAnimSegment |
|
|
UEditorCompositeSection |
Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
|
UEditorNotifyObject |
Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify |
|
UEditorParentPlayerListObj |
|
|
UEditorSkeletonNotifyObj |
Name |
Description |
---|---|
FGetExtendedViewportText |
|
FOnAnimCurveBonesChange |
|
FOnAnimObjectChange |
|
FOnAnimObjectChange |
|
FOnAnimSegmentChanged |
Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
FOnAnimSegmentChanged |
Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
Name |
Description |
|
---|---|---|
|
EPersonaTurnTableMode::Type |
Different modes for Persona's Turn Table. |