UEditorAnimCurveBoneLinks::Initialize

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h

Include

#include "Animation/EditorAnimCurveBoneLinks.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp

Syntax

virtual void Initialize
(
    const TWeakPtr< class IEditableSkeleton > InEditableSkeleton,
    const FSmartName & InCurveName,
    FOnAnimCurveBonesChange OnChangeIn
)

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