FAssetSourceFilenameCache::GetAssetsPertainingToFile

Retrieve a list of assets that were imported from the specified filename

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h

Include

#include "AutoReimport/AssetSourceFilenameCache.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AutoReimport/AssetSourceFilenameCache.cpp

Syntax

TArray< FAssetData > GetAssetsPertainingToFile
(
    const IAssetRegistry & Registry,
    const FString & AbsoluteFilename
) const

Remarks

Retrieve a list of assets that were imported from the specified filename

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