Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookCommandlet.h |
Include |
#include "Commandlets/CookCommandlet.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/CookCommandlet.cpp |
bool CookByTheBook
(
const TArray< ITargetPlatform * > & Platforms,
TArray< FString > & FilesInPath
)
Cooks specified list of files