Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
Include |
#include "CookOnTheSide/CookOnTheFlyServer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
bool RecompileChangedShaders
(
const TArray< const ITargetPlatform * > & TargetPlatforms
)
Recompile any global shader changes if any are detected then clear the cooked platform data so that they can be rebuilt
return true if shaders were recompiled