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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
struct FActorOrComponent
Represents an actor or a component for use in editor functionality such as snapping which can operate on either type
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FActorOrComponent() |
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FActorOrComponent ( |
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FActorOrComponent ( |
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const FBoxSp... |
GetBounds() |
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UWorld * |
GetWorld() |
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GetWorldLocation() |
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GetWorldRotation() |
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IsValid() |
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SetWorldLocation ( |
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SetWorldRotation ( |
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operator== ( |