Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
FCopySelectedInfo()
Do not cache this info, it is only valid after a call to CanCopySelectedActorsToClipboard has been made, and becomes redundant when the current selection changes. Used to determine whether a copy can be performed based on the current selection state