Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
struct FCopySelectedInfo
Name | Description | ||
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bAllActorsInSameLevel |
If we have selected actors, are they within the same level |
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bHasSelectedActors |
Does the current selection contain actors |
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bHasSelectedSurfaces |
Does the current selection contain surfaces |
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ULevel * |
LevelAllActorsAreIn |
If they are in the same level, what level is it |
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ULevel * |
LevelWithSelectedSurface |
If we have selected surfaces, what level is it |
Name | Description | |
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FCopySelectedInfo() |
Do not cache this info, it is only valid after a call to CanCopySelectedActorsToClipboard has been made, and becomes redundant when the current selection changes. |
Name | Description | ||
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CanPerformQuickCopy() |
Can a quick copy be formed based on the selection information |