FCopySelectedInfo

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

struct FCopySelectedInfo

Variables

Name Description

Public variable

bool

 

bAllActorsInSameLevel

If we have selected actors, are they within the same level

Public variable

bool

 

bHasSelectedActors

Does the current selection contain actors

Public variable

bool

 

bHasSelectedSurfaces

Does the current selection contain surfaces

Public variable

ULevel *

 

LevelAllActorsAreIn

If they are in the same level, what level is it

Public variable

ULevel *

 

LevelWithSelectedSurface

If we have selected surfaces, what level is it

Constructors

Name Description

Public function

FCopySelectedInfo()

Do not cache this info, it is only valid after a call to CanCopySelectedActorsToClipboard has been made, and becomes redundant when the current selection changes.

Functions

Name Description

Public function Const

bool

 

CanPerformQuickCopy()

Can a quick copy be formed based on the selection information

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