Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
bool PassesFilter
(
const FAssetData & AssetData,
FText * OutOptionalFailureReason
) const
Filter function to pass/fail an asset. Called in some situations that are performance-sensitive so is expected to be fast.