IAssetReferenceFilter::PassesFilter

Filter function to pass/fail an asset.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

bool PassesFilter
(
    const FAssetData & AssetData,
    FText * OutOptionalFailureReason
) const

Remarks

Filter function to pass/fail an asset. Called in some situations that are performance-sensitive so is expected to be fast.

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