Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
class IAssetReferenceFilter
Used in filtering allowed references between assets. Implement a subclass of this and return it in OnMakeAssetReferenceFilter
Name | Description | |
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~IAssetReferenceFilter() |
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PassesFilter ( |
Filter function to pass/fail an asset. |