UEditorEngine::RebuildMap

Rebuilds the map.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void RebuildMap
(
    UWorld * InWorld,
    EMapRebuildType RebuildType
)

Remarks

Rebuilds the map.

Parameters

Parameter

Description

bBuildAllVisibleMaps

Whether or not to rebuild all visible maps, if false only the current level will be built.

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