Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void RebuildMap
(
UWorld * InWorld,
EMapRebuildType RebuildType
)
Rebuilds the map.
Parameter |
Description |
---|---|
bBuildAllVisibleMaps |
Whether or not to rebuild all visible maps, if false only the current level will be built. |