UTransactor::IsObjectInTransationBuffer
Checks if a specific object is referenced by the transaction buffer
| UTransactor::IsObjectInTransationBuffer()
|
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h
|
Include
|
#include "Editor/Transactor.h"
|
virtual bool IsObjectInTransationBuffer
(
const UObject * Object
) const
Checks if a specific object is referenced by the transaction buffer
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