Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include |
#include "AssetSelection.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetSelection.cpp |
static UActorFactory * GetFactoryForAssetObject
(
UObject * AssetObj
)
Find the appropriate actor factory for an asset.
The factory that is responsible for creating actors for the specified asset
Parameter |
Description |
---|---|
AssetObj |
The asset that to find the appropriate actor factory for |