FActorFactoryAssetProxy::GetFactoryForAssetObject

Find the appropriate actor factory for an asset.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetSelection.h

Include

#include "AssetSelection.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetSelection.cpp

Syntax

static UActorFactory * GetFactoryForAssetObject
(
    UObject * AssetObj
)

Remarks

Find the appropriate actor factory for an asset.

Returns

The factory that is responsible for creating actors for the specified asset

Parameters

Parameter

Description

AssetObj

The asset that to find the appropriate actor factory for

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss