FComponentVisualizerManager::HasFocusOnSelectionBoundingBox

Return whether focus on selection should focus on bounding box defined by active visualizer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool HasFocusOnSelectionBoundingBox
(
    FBox & OutBoundingBox
) const

Remarks

Return whether focus on selection should focus on bounding box defined by active visualizer

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