| FEditorViewportClient::CalcSceneView()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
virtual FSceneView * CalcSceneView
(
FSceneViewFamily * ViewFamily,
const EStereoscopicPass StereoPass
)
Configures the specified FSceneView object with the view and projection matrices for this viewport.
A pointer to the view within the view family which represents the viewport's primary view.
Parameter |
Description |
---|---|
View |
The view to be configured. Must be valid. |
StereoPass |
Which eye we're drawing this view for when in stereo mode |